Schoolify

Educational 3d multiplayer game where students need to solve questions to win

Description

This project was made by three students for a university course where we learned how to build a start-up from an initial idea. We were tasked with creating a product that would solve a major problem that is currently present in our society. We choose to create a game that would engage high school students in different ways as opposed to traditional teaching methods.

Overview

This project was built using the Unity game engine and contained assets from the Unity Asset Store. We created a virtual world where students can play together and solve different kind of challenges.

The point of the game is to help children learn math through a gamified environment. The player has to discovered the world and the minigames in it, where they will be faced with questions that can be inserted by a teacher or parent via a separate website. This way, children who are interested in games and their mechanics can enjoy them while also practicing their homework!

We also built a proof-of-concept of a management interface, where a teacher could prepare a list of questions, which would then be loaded into the game and used as challenges for the players. Because this project is only a prototype, we did not fully integrate all the functionality we initially had in mind.

Result

After some months of work, we were very happy with our resulting product, which we present to the rest of our class and a panel of teachers. We got very positive feedback and were even thinking of continuing this project as an actual start-up, but ended up not doing that.

Nevertheless, we were very proud of what we had accomplished. You can find the full walktrough of the game on YouTube. The following screenshots show off some of the game world and functionality.

Various screenshots from the Schoolify gameplay video showing character selection, mulitplayer, NPC interaction, victory screen and more.

Credits

I would like to thank my fellow team members Olivier Du Four and Ruben Simons for their hard work and dedication to this project. We were able to create a lot of features with a relatively small team, while balancing other projects as well.